AI Insights · Timothy · January 2023
Top 5 Crime Games Performance in Switzerland Q4 2022
Explore the performance of the top 5 crime games on a unified platform in Switzerland during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top crime games in Switzerland showcased varied performance metrics across downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
June’s Journey: Hidden Objects from Wooga saw notable fluctuations in weekly revenue, starting at around $54.3K in late September and dipping to approximately $28.3K in mid-October. The game regained momentum towards the end of the year, closing December with weekly revenue around $40K. Weekly downloads were relatively stable, with a slight increase from 1.2K in late September to 880 by the end of December. Active users hovered around 10K to 12K, ending the quarter with approximately 11.3K.
The Grand Mafia by Phantix Games experienced consistent weekly revenue, ranging between $27.9K and $42.1K, peaking at the end of November. Downloads showed a gradual increase, starting at 672 in late September and reaching 866 by the end of December. Active users remained fairly stable, fluctuating between 5.5K and 6.3K throughout the quarter.
Mafia City: War of Underworld, also from Phantix Games, demonstrated steady weekly revenue, starting at $25K in late September and peaking at about $33.3K in mid-December. Weekly downloads remained low but stable, with a peak of 548 in mid-November. Active users showed a slight decline from 1.8K in early October to around 1.6K in early December, before ending the quarter at approximately 1.9K.
Manor Matters from Playrix saw a steady increase in weekly revenue, peaking at about $13.7K in late November. Weekly downloads fluctuated, starting at 846 in late September and ending at 924 by the end of December. Active users remained relatively stable, averaging around 11K to 12K throughout the quarter.
Sherlock・Hidden Object・Match 3 from G5 Entertainment AB showed consistent weekly revenue, ranging from $4.4K to $5.9K, with a peak in the final week of December. Downloads were modest, starting at 277 in late September and reaching 332 by the end of December. Active users remained steady, fluctuating between 1K and 1.3K during the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower.